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Cities skylines road mods
Cities skylines road mods





  1. #Cities skylines road mods mod#
  2. #Cities skylines road mods mods#
  3. #Cities skylines road mods software#
  4. #Cities skylines road mods license#
  5. #Cities skylines road mods free#

ReplaceOtherBuildingTrees - Enables tree replacement on any other buildings ReplaceParkTrees - Enables tree replacement on parks ReplaceIndustrialForestryTrees - Enables tree replacement on forestry industry plots ReplaceIndustrialFarmingTrees - Enables tree replacement on farm plots

cities skylines road mods

ReplaceCommercialTrees - Enables tree replacement on commercial plots ReplaceResidentialTrees - Enables tree replacement on residential plots ReplaceRoadTrees - Enables tree replacement on roads (true or false) Open the configuration file located at "\SteamApps\common\Cities_Skylines\TreeReplacer.xml" with an editor (e.g.

#Cities skylines road mods mod#

The Mod will create the default configuration file. Replacement with pine/conifer trees only works on nordic maps.ĭoes not replace trees on custom assets from the workshopĮnable the mod and create/load a city. Replacement with palm trees only works on tropical maps. When you load an existing city from the main menu, and zoom far away, the game will display the default tree models.Workaround: Press ESC after the city is loaded to open the "Pause Menu". You can also still load your save files after disabling/uninstalling this mod. This is just a visual mod! You can load an existing save, and it will replace the trees. You can change the tree types and the buildings/roads in the configuration file. Replaces all trees on decorated roads, parks and building plots with palm trees. Make sure to post screenshots of your cities with the mod enabled in the comments (Subscribe to the Workshop item for automatic updates) Last edited on 1 at 16:00 GMT by Kushbird.

#Cities skylines road mods software#

OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, IN NO EVENT SHALL THEĪUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,įITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR The above copyright notice and this permission notice shall be included in allĬopies or substantial portions of the Software. To use, copy, modify, merge, publish, distribute, sublicense, and/or sellĬopies of the Software, and to permit persons to whom the Software isįurnished to do so, subject to the following conditions: In the Software without restriction, including without limitation the rights Of this software and associated documentation files (the "Software"), to deal

#Cities skylines road mods free#

Permission is hereby granted, free of charge, to any person obtaining a copy

#Cities skylines road mods license#

This version inherits the MIT license from the original, the license notice is packaged with the mod files in LICENSE.txt as per the license agreement.

#Cities skylines road mods mods#

The Real Time Offline project was started by Murad "Gness Erquint" Beybalaev and ZachTheGunner, and now maintained by Metzgermeister on Nexus Mods and Kushbird on the Steam Workshop. The original mod was created and is maintained by dymanoid. Mods that are fully incompatible will not work together with Real Time Offline. Mods that have special compatibility modes:

cities skylines road mods

While mods with compatibility modes are not strictly incompatible, certain functionality will be disabled and the Real Time Offline may not function as you would expect normally. Mods in directories with names other than their Steam ID will be skipped from compatibility checking, but will be mentioned in the debug console. Remember! In order for the compatibility checks to trigger correctly, the conflicting mods have to be in directories named after their respective Steam Workshop ID, just how Steam names them. The mod dynamically applies compatibility patches if it detects some incompatible mods, that conflict with it without those patches. Enjoy.Īlways ensure that the path ends in "\2126383845\" after it has been moved.

cities skylines road mods

Launch the game and see if you can enable it in the content manager. Move the folder containing the mod named "2126383845" over to the directory "%LOCALAPPDATA%\Colossal Order\Cities_Skylines\Addons\Mods\". You can only use one version at a time, they do not function together. This mod is incompatible with any other version of Real Time or Real Time Offline, including the Nexus Mods version of Real Time maintained by Metzgermeister. That means that once the mod has been downloaded, there is no need for an active connection with the Steam Workshop anymore.Ī more detailed description about the mod and its features can be found on the Steam Workshop page of the original mod author, dymanoid. The features are exactly the same as the original mod, however this version supports both online and offline use. It adjusts the time flow and the behaviour of Cims to make them behave more realistic. Real Time Offline is an offline version of the mod Real Time made by dymanoid.







Cities skylines road mods